Thought I'd add one of my concept apps on here.
Incorporates my custom-built physics engine using the Verlet integration, developed in Visual C++, uses HGE for rendering and stuff.
Take a look!
Instructions
== Press 1 to go into polygon create mode.
== Click three points to make a triangle
== Repeat until you're happy
== Hold Space to do the simulation.
== Press 9 to save as a map file that will auto open on next program launch.
Pressing 2 and selecting a polygon then pressing delete will delete it.
Have fun.















