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#1 Fox3

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Posted 03 May 2010 - 07:52 AM

So, lets say I want to make a browser MMOG, like astro empires. What exactly would I need to run it?(I mean, server side)

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      #2 Antaros

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      Posted 03 May 2010 - 02:59 PM

      Explain a little bit more what astro empires is, and I'll be more likely to tell you.

      #3 Fox3

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      Posted 03 May 2010 - 03:01 PM

      Like, I want to make a MMOTBS game. I think I would need some kind of program that run on server that would update the game once per minute(turn). And a interface made of php/html and data made of mysql database. But I may be forgetting something.
      Also, Astro Empires is a browser MMORTS set in space.

      #4 Antaros

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      Posted 03 May 2010 - 03:20 PM

      Okay first, are you technical adept at any kind of programming language?

      Secondly no it wouldn't take an outside program to do create an multiplayer TBS, (try to refrain from MMO terminology until you actually have an audience), I program web-based games on a daily basis, and you need to be up to the challenge designing a games presents.
      Who is going to program the game? Who is going to do the art for the game? How are you going to get the money to do it?

      Optionally I'd be willing to program the game for you but I'd only do so for pay as I have to fund my own projects. So if you're willing to negotiate prices note me. As far as getting a complete product together, your looking at around $400.00 just for the art budget, and for a programmer, well rates are different and the lowest you'll find is around 22.50$ an hour.

      #5 Fox3

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      Posted 03 May 2010 - 03:27 PM

      Sorry Antaros, I'm not looking for developer crew of any kind. I just wanted to know what I need to run a browser game, so I can MAYBE try to make one. Like, for experience! Think of how cool it is to make a game! Of course barely noone would play it ^^' but I have a official hobbie of wasting time.

      I know some C++/C/Python. I think I can program the game and do the art. And I may pay for a small VPS, it just needs to run python right?

      #6 Antaros

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      Posted 03 May 2010 - 05:06 PM

      View PostFox3, on 03 May 2010 - 03:27 PM, said:

      Sorry Antaros, I'm not looking for developer crew of any kind. I just wanted to know what I need to run a browser game, so I can MAYBE try to make one. Like, for experience! Think of how cool it is to make a game! Of course barely noone would play it ^^' but I have a official hobbie of wasting time.

      I know some C++/C/Python. I think I can program the game and do the art. And I may pay for a small VPS, it just needs to run python right?

      Nope. You don't need any of those.

      I use PHP/JS and MySQL. As far as having a hobby of wasting time, I could use someone with some extra time. As far as developing a game, I posted a tutorial here on how to make the most basic of games. Check it out:

      http://vlexoforums.c...ike-mafia-wars/

      #7 Raghav

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      Posted 12 May 2010 - 11:41 PM

      Depends on what programming language are you going to build it...

      Most of the today's MMOG are built on PHP which is free and light on server.
      You can easily get free php hosting from vlexo, but you need to be thorough in PHP to build such browser based games.

      Hope that helps !!

      #8 Antaros

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      Posted 13 May 2010 - 06:20 PM

      To add ontop of that, most MMOGs are additionally supplemented by socket servers otherwise the server load on the server will be rather harsh, and knowledge of socket programming is required, as well as access to ports. If you don't have port access the most you can make is a single player browser game with at most a chat and PM-like interaction, nothing real-time.

      #9 Fox3

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      Posted 14 May 2010 - 07:58 AM

      Damn, this seems to be complicated stuff :(

      #10 Kilian

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      Posted 05 December 2010 - 06:46 AM

      If you  know how to program in Python it's absolutely perfect.
      PHP is chaotic and the development time is much longer than in  Python!

      Edited by Kilian, 05 December 2010 - 06:46 AM.





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